Tiny, blurry pictures find the limits of computer image recognition | Ars Technica.
11 Tools to Instantly Code Faster | Nettuts+.
20 lines of code that will beat A/B testing every time - Steve Hanovs Programming Blog.
I've been pondering similar things in the context of games, namely to have the game adapt to your play style. This has been attempted many times, some more successful than others, but this simple approach could be useful as a component of a larger system.
Indie Marketing 101: The Right (And Wrong) Ways To Market Your Indie Game | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads.
Just collecting a couple of links for later reference.
3-Blog: Gaussian Blur Shader (GLSL).
and at gamerendering.com
Hartverdrahtet – Infinite complexity in 4096 Bytes - winner of the PC 4kB intro comp.