Dysnomia Games Game design, problem solving, graphics and audio

30May/120

20 lines of code that will beat A/B testing every time – Steve Hanovs Programming Blog

20 lines of code that will beat A/B testing every time - Steve Hanovs Programming Blog.

I've been pondering similar things in the context of games, namely to have the game adapt to your play style.  This has been attempted many times, some more successful than others, but this simple approach could be useful as a component of a larger system.

24May/120

Hartverdrahtet – Infinite complexity in 4096 Bytes – winner of the PC 4kB intro comp

 

 

Hartverdrahtet – Infinite complexity in 4096 Bytes - winner of the PC 4kB intro comp.

7Jun/110

Concurrency is breaking computer science!

Over the last forty years or so, we've slowly stepped away from the experimental phase of computer programming as more and more opinionated people committed themselves to the task of formalising the approaches.

This has resulted in many wonderful things.

And many long arguments about which brace style is best.

By extension, it's also produced a large quantity of computer science pedants and elitists.   These people are currently having the absolute taking out of their slightly mightier-than-thou step as all the rules they've so carefully memorised get thrown out of the window in preparation for the land of the highly multi-processor computer.

If I gave any impression that I planned on going somewhere with this thought, I apologise.

I was merely going to write that I suspect the Bubble Sort may actually be quite an efficient routine when parallelised.  Is it inherently more parallelisable than other algorithms?

 

(edit: found this article on Dr Dobbs after a quick poke around)