Dysnomia Games Game design, problem solving, graphics and audio

24May/120

GDC 2012 slides “Advanced Procedural Rendering”

get my slides from GDC2012. « direct to video.

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24May/120

Gaussian Blur Shader (GLSL)

Just collecting a couple of links for later reference.

3-Blog: Gaussian Blur Shader (GLSL).

and at gamerendering.com

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24May/120

Hartverdrahtet – Infinite complexity in 4096 Bytes – winner of the PC 4kB intro comp

 

 

Hartverdrahtet – Infinite complexity in 4096 Bytes - winner of the PC 4kB intro comp.

2May/120

Project Offset Blind Giant – YouTube

I'm glad I didn't know about this before it was cancelled, it would have broken my heart even more :)

Project Offset Blind Giant - YouTube.